ACM
SIGGRAPH is arguably the most prestigious professional organisation associated
with computer graphics. It is certainly
one of the most long-standing, having been established in 1969.
From
a personal perspective, I had known of SIGGRAPH primarily as the host an annual
conference held in North America. This event
is used to display new techniques and highlighting the latest in digital
techniques and applications. These are
often delivered by industry luminaries to crowds of (literally) thousands. For example, John Lassester and Ed Cattmull premiered both
the seminal ‘The Adventures of Andre and
Wally B’ in 1984 and ‘Luxor Jnr’ in 1986 at SIGGRAPH (Paik, 2007).
However, SIGGRAPH’s scope ranges far wider
than these annual events. In fact, SIGGRAPH defines
itself as an overarching, non-profit, community aiming to “to
promote the generation and dissemination of information on computer graphics
and interactive techniques” (SIGGRAPH, 2012).
According to the official website, “members include those involved in
research, development, education, art, gaming, visualization, and
entertainment” (SIGGRAPH, 2012). Together
they form an international network organised into 50 ‘professional chapters’,
alongside comparable ‘student chapters’.
The chapters themselves are spread across several continents and an
annual conference has also been held in Asia since 2008.
Membership
of SIGGRAPH currently costs $42 ($30 per year
for students, $35 per year for Eurographics members). From
a personal perspective, there are several advantages to joining – not least the
proximity of a UK chapter based in Manchester.
There are valuable resources available online and members have access to
relevant (historical and contemporary) journals and to video conferences. The latter include recordings of the annual
festival. In addition, details and
invitations to future conferences/ local chapter events are available to all
members. These are offered at a discount and offer opportunities to meet with
professionals from related fields.
There is no obvious obstruction to my
becoming part of the community at the present.
However, I do foresee potential economic barriers in the future. SIGGRAPH membership will not necessarily
extend to events held under ‘umbrella’ organisations. For
example, I have enquired about the uncoming Visigrapp conference in Rome
(including papers concerning 3D Interactive Environments) but have found that
attendance will cost €645. This aside, I
feel that the advantages far outweigh any future hurdles and I will consider
joining the Manchester chapter of SIGGRAPH at the first opportunity.

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